Selected work

Released products. Real systems.

A few things we have built and released. These are not a catalog of everything in development — they are the public work.

Hydracept product interface

Hydracept

AI execution infrastructure for games.

A developer platform for integrating generative capabilities into game-development workflows without tightly coupling projects to individual model providers.

Hydracept is built for teams that need execution control — routing, pinning, receipts — rather than a one-off model wrapper.

  • AI Infrastructure
  • APIs
  • Developer Tools
  • Game Technology

Visit Hydracept →

SeedFiction writing and world-building workspace

SeedFiction

AI-native fiction production.

A production system for developing and generating long-form fiction with structured story state, editorial workflows and model orchestration.

Play and Create sit side by side: short language games on one side, a manuscript and world workspace on the other, connected only when the author chooses.

  • Applied AI
  • Workflow Systems
  • Model Orchestration
  • Web Application

Visit SeedFiction →

Scrapfall falling-block action roguelite

Scrapfall

Falling-block action roguelite.

Classic falling-block play pushed into hostile factories, escalating gravity, unstable physics and cascading systems. A public demo is live on Steam.

Scrapfall is the most direct demonstration of Zencode's game and interactive software capability — playable, visual, and already in the hands of players.

  • Game Development
  • Interactive Systems
  • Web/Game Technology

Play the demo →